A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation

While the motivational effect of educational gamification is largely recognized, the impact of the gamification element virtual currency (VC) is underexplored, especially in an educational setting. To address this gap, the goal of the presented multi-case empirical study was to systematically explor...

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Main Authors: Darina Dicheva, Breonte Guy, Christo Dichev, Keith Irwin, Lillian Cassel
Format: Article
Language:English
Published: MDPI AG 2023-07-01
Series:Trends in Higher Education
Subjects:
Online Access:https://www.mdpi.com/2813-4346/2/3/27
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author Darina Dicheva
Breonte Guy
Christo Dichev
Keith Irwin
Lillian Cassel
author_facet Darina Dicheva
Breonte Guy
Christo Dichev
Keith Irwin
Lillian Cassel
author_sort Darina Dicheva
collection DOAJ
description While the motivational effect of educational gamification is largely recognized, the impact of the gamification element virtual currency (VC) is underexplored, especially in an educational setting. To address this gap, the goal of the presented multi-case empirical study was to systematically explore the impact of virtual currency on learners’ engagement, motivation, and academic performance across different contexts and to uncover potentially generalizable results. Accordingly, this paper presents the outcomes of a multi-perspective analysis of students’ experiences in out-of-class practicing in a learning environment gamified with VC and the effect of this game element. The work builds on previous case studies with analogical goals, which the authors have conducted in different contexts, including the university type, student population, subject area, etc. The provided comprehensive cross-case analysis integrates and extends the previous results tracing the path to generalizable knowledge about the potential of VC. While the results of this multi-case study demonstrate a significant increase in student engagement in out-of-class practicing gamified with virtual currency, they fail to show a significant increase in students’ intrinsic motivation and students’ final course grades. This study is a step forward in enhancing our understanding of the multifaceted effect of virtual currency on learners’ experience.
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spelling doaj.art-267f316981364ae2a87c0936740fd7772023-11-19T10:57:58ZengMDPI AGTrends in Higher Education2813-43462023-07-012346247610.3390/higheredu2030027A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and MotivationDarina Dicheva0Breonte Guy1Christo Dichev2Keith Irwin3Lillian Cassel4Department of Computer Science, Winston-Salem State University, Winston Salem, NC 27110, USADepartment of Psychological Sciences, Winston-Salem State University, Winston Salem, NC 27110, USADepartment of Computer Science, Winston-Salem State University, Winston Salem, NC 27110, USADepartment of Computer Science, Winston-Salem State University, Winston Salem, NC 27110, USADepartment of Computing Sciences, Villanova University, Villanova, PA 19085, USAWhile the motivational effect of educational gamification is largely recognized, the impact of the gamification element virtual currency (VC) is underexplored, especially in an educational setting. To address this gap, the goal of the presented multi-case empirical study was to systematically explore the impact of virtual currency on learners’ engagement, motivation, and academic performance across different contexts and to uncover potentially generalizable results. Accordingly, this paper presents the outcomes of a multi-perspective analysis of students’ experiences in out-of-class practicing in a learning environment gamified with VC and the effect of this game element. The work builds on previous case studies with analogical goals, which the authors have conducted in different contexts, including the university type, student population, subject area, etc. The provided comprehensive cross-case analysis integrates and extends the previous results tracing the path to generalizable knowledge about the potential of VC. While the results of this multi-case study demonstrate a significant increase in student engagement in out-of-class practicing gamified with virtual currency, they fail to show a significant increase in students’ intrinsic motivation and students’ final course grades. This study is a step forward in enhancing our understanding of the multifaceted effect of virtual currency on learners’ experience.https://www.mdpi.com/2813-4346/2/3/27gamificationlearningvirtual currencymotivationengagementmulti-case study
spellingShingle Darina Dicheva
Breonte Guy
Christo Dichev
Keith Irwin
Lillian Cassel
A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation
Trends in Higher Education
gamification
learning
virtual currency
motivation
engagement
multi-case study
title A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation
title_full A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation
title_fullStr A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation
title_full_unstemmed A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation
title_short A Multi-Case Empirical Study on the Impact of Virtual Currency on Student Engagement and Motivation
title_sort multi case empirical study on the impact of virtual currency on student engagement and motivation
topic gamification
learning
virtual currency
motivation
engagement
multi-case study
url https://www.mdpi.com/2813-4346/2/3/27
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