Embodied reports in paramedicine mixed reality learning

This paper is based on the second stage of a design-based research (DBR) project encompassing the initial prototyping of virtual reality (VR) simulation in paramedicine education using self-reported and biometric feedback data. In this discussion paper we present the range of reflections and theoret...

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Main Authors: Claudio Aguayo, Cristóbal Dañobeitia, Thomas Cochrane, Stephen Aiello, Stuart Cook, Alberto Cuevas
Format: Article
Language:English
Published: Association for Learning Technology 2018-11-01
Series:Research in Learning Technology
Subjects:
Online Access:https://journal.alt.ac.uk/index.php/rlt/article/view/2150/pdf_1
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author Claudio Aguayo
Cristóbal Dañobeitia
Thomas Cochrane
Stephen Aiello
Stuart Cook
Alberto Cuevas
author_facet Claudio Aguayo
Cristóbal Dañobeitia
Thomas Cochrane
Stephen Aiello
Stuart Cook
Alberto Cuevas
author_sort Claudio Aguayo
collection DOAJ
description This paper is based on the second stage of a design-based research (DBR) project encompassing the initial prototyping of virtual reality (VR) simulation in paramedicine education using self-reported and biometric feedback data. In this discussion paper we present the range of reflections and theoretical possibilities that arose from the piloting experience and their implications in redesigning practice in paramedicine education. We focus on the foundational literature and epistemological understandings coming from neurophenomenological cognitive science applied in technology-enhanced learning, using mixed reality (MR) in paramedicine simulation learning as a case. We do so following the logic of a DBR methodological framework, in part demonstrating the usefulness of DBR when reflecting on applied practice to inform newer theoretical developments, leading to further integrated solutions in future practice. In addition, we also put attention on a conceptual shift from a focus on VR, to a focus on MR with emphasis on the associated benefits offered by MR learning situations within paramedicine education. Finally, we discuss the benefits of incorporating self-reported and biometric feedback data in paramedicine education in particular, and in technology-enhanced learning in general, for the design of meaningful learning experiences informed by emotional and physiological responses of learners.
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spelling doaj.art-27989b3a923e41d1a690e090c258142e2022-12-22T03:21:55ZengAssociation for Learning TechnologyResearch in Learning Technology2156-70772018-11-0126011710.25304/rlt.v26.21502150Embodied reports in paramedicine mixed reality learningClaudio Aguayo0Cristóbal Dañobeitia1Thomas Cochrane2Stephen Aiello3Stuart Cook4Alberto Cuevas5Centre for Learning and Teaching, Auckland University of Technology, Auckland, New ZealandEmbodied Group, Santiago, ChileCentre for Learning and Teaching, Auckland University of Technology, Auckland, New ZealandParamedicine Department, Auckland University of Technology, Auckland, New ZealandParamedicine Department, Auckland University of Technology, Auckland, New ZealandEmbodied Group, Santiago, ChileThis paper is based on the second stage of a design-based research (DBR) project encompassing the initial prototyping of virtual reality (VR) simulation in paramedicine education using self-reported and biometric feedback data. In this discussion paper we present the range of reflections and theoretical possibilities that arose from the piloting experience and their implications in redesigning practice in paramedicine education. We focus on the foundational literature and epistemological understandings coming from neurophenomenological cognitive science applied in technology-enhanced learning, using mixed reality (MR) in paramedicine simulation learning as a case. We do so following the logic of a DBR methodological framework, in part demonstrating the usefulness of DBR when reflecting on applied practice to inform newer theoretical developments, leading to further integrated solutions in future practice. In addition, we also put attention on a conceptual shift from a focus on VR, to a focus on MR with emphasis on the associated benefits offered by MR learning situations within paramedicine education. Finally, we discuss the benefits of incorporating self-reported and biometric feedback data in paramedicine education in particular, and in technology-enhanced learning in general, for the design of meaningful learning experiences informed by emotional and physiological responses of learners.https://journal.alt.ac.uk/index.php/rlt/article/view/2150/pdf_1mixed realitybiometric feedbackself-reportclinical simulation
spellingShingle Claudio Aguayo
Cristóbal Dañobeitia
Thomas Cochrane
Stephen Aiello
Stuart Cook
Alberto Cuevas
Embodied reports in paramedicine mixed reality learning
Research in Learning Technology
mixed reality
biometric feedback
self-report
clinical simulation
title Embodied reports in paramedicine mixed reality learning
title_full Embodied reports in paramedicine mixed reality learning
title_fullStr Embodied reports in paramedicine mixed reality learning
title_full_unstemmed Embodied reports in paramedicine mixed reality learning
title_short Embodied reports in paramedicine mixed reality learning
title_sort embodied reports in paramedicine mixed reality learning
topic mixed reality
biometric feedback
self-report
clinical simulation
url https://journal.alt.ac.uk/index.php/rlt/article/view/2150/pdf_1
work_keys_str_mv AT claudioaguayo embodiedreportsinparamedicinemixedrealitylearning
AT cristobaldanobeitia embodiedreportsinparamedicinemixedrealitylearning
AT thomascochrane embodiedreportsinparamedicinemixedrealitylearning
AT stephenaiello embodiedreportsinparamedicinemixedrealitylearning
AT stuartcook embodiedreportsinparamedicinemixedrealitylearning
AT albertocuevas embodiedreportsinparamedicinemixedrealitylearning