Moral distress in The Last of Us: Moral agency, character realism, and navigating fixed gaming narratives
Moral agency describes one’s comprehensive moral attitude developed through continuous evaluations of social and contextual information. However, in fixed-narrative games like The Last of Us (TLOU), player moral agency is compromised by excessive violence, restraints in player control, and moral dil...
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Format: | Article |
Language: | English |
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Elsevier
2022-03-01
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Series: | Computers in Human Behavior Reports |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2451958821001111 |