Analysing Group Dynamics of a Digital Game-based Adventure Education Course

This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed...

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Bibliographic Details
Main Authors: Chang-Hsin Lin, Ju-Ling Shih
Format: Article
Language:English
Published: International Forum of Educational Technology & Society 2018-10-01
Series:Educational Technology & Society
Subjects:
Online Access:https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zo