Analysing Group Dynamics of a Digital Game-based Adventure Education Course

This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed...

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Main Authors: Chang-Hsin Lin, Ju-Ling Shih
Format: Article
Language:English
Published: International Forum of Educational Technology & Society 2018-10-01
Series:Educational Technology & Society
Subjects:
Online Access:https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zo
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author Chang-Hsin Lin
Ju-Ling Shih
author_facet Chang-Hsin Lin
Ju-Ling Shih
author_sort Chang-Hsin Lin
collection DOAJ
description This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman’s team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students’ oral interactions in the course were documented and analysed to see each groups’ group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course.
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spelling doaj.art-28e0d0148d06402b94ae0ef0d1c58dbb2023-04-09T06:43:29ZengInternational Forum of Educational Technology & SocietyEducational Technology & Society1176-36471436-45222018-10-012145163Analysing Group Dynamics of a Digital Game-based Adventure Education CourseChang-Hsin Lin0Ju-Ling Shih1Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman’s team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students’ oral interactions in the course were documented and analysed to see each groups’ group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course.https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zoadventure educationdigital game-based learningteam developmentgroup dynamichill interactive matrix
spellingShingle Chang-Hsin Lin
Ju-Ling Shih
Analysing Group Dynamics of a Digital Game-based Adventure Education Course
Educational Technology & Society
adventure education
digital game-based learning
team development
group dynamic
hill interactive matrix
title Analysing Group Dynamics of a Digital Game-based Adventure Education Course
title_full Analysing Group Dynamics of a Digital Game-based Adventure Education Course
title_fullStr Analysing Group Dynamics of a Digital Game-based Adventure Education Course
title_full_unstemmed Analysing Group Dynamics of a Digital Game-based Adventure Education Course
title_short Analysing Group Dynamics of a Digital Game-based Adventure Education Course
title_sort analysing group dynamics of a digital game based adventure education course
topic adventure education
digital game-based learning
team development
group dynamic
hill interactive matrix
url https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zo
work_keys_str_mv AT changhsinlin analysinggroupdynamicsofadigitalgamebasedadventureeducationcourse
AT julingshih analysinggroupdynamicsofadigitalgamebasedadventureeducationcourse