Analysing Group Dynamics of a Digital Game-based Adventure Education Course
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed...
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Format: | Article |
Language: | English |
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International Forum of Educational Technology & Society
2018-10-01
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Series: | Educational Technology & Society |
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Online Access: | https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zo |
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author | Chang-Hsin Lin Ju-Ling Shih |
author_facet | Chang-Hsin Lin Ju-Ling Shih |
author_sort | Chang-Hsin Lin |
collection | DOAJ |
description | This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman’s team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students’ oral interactions in the course were documented and analysed to see each groups’ group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course. |
first_indexed | 2024-04-09T18:57:54Z |
format | Article |
id | doaj.art-28e0d0148d06402b94ae0ef0d1c58dbb |
institution | Directory Open Access Journal |
issn | 1176-3647 1436-4522 |
language | English |
last_indexed | 2024-04-09T18:57:54Z |
publishDate | 2018-10-01 |
publisher | International Forum of Educational Technology & Society |
record_format | Article |
series | Educational Technology & Society |
spelling | doaj.art-28e0d0148d06402b94ae0ef0d1c58dbb2023-04-09T06:43:29ZengInternational Forum of Educational Technology & SocietyEducational Technology & Society1176-36471436-45222018-10-012145163Analysing Group Dynamics of a Digital Game-based Adventure Education CourseChang-Hsin Lin0Ju-Ling Shih1Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman’s team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students’ oral interactions in the course were documented and analysed to see each groups’ group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course.https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zoadventure educationdigital game-based learningteam developmentgroup dynamichill interactive matrix |
spellingShingle | Chang-Hsin Lin Ju-Ling Shih Analysing Group Dynamics of a Digital Game-based Adventure Education Course Educational Technology & Society adventure education digital game-based learning team development group dynamic hill interactive matrix |
title | Analysing Group Dynamics of a Digital Game-based Adventure Education Course |
title_full | Analysing Group Dynamics of a Digital Game-based Adventure Education Course |
title_fullStr | Analysing Group Dynamics of a Digital Game-based Adventure Education Course |
title_full_unstemmed | Analysing Group Dynamics of a Digital Game-based Adventure Education Course |
title_short | Analysing Group Dynamics of a Digital Game-based Adventure Education Course |
title_sort | analysing group dynamics of a digital game based adventure education course |
topic | adventure education digital game-based learning team development group dynamic hill interactive matrix |
url | https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zo |
work_keys_str_mv | AT changhsinlin analysinggroupdynamicsofadigitalgamebasedadventureeducationcourse AT julingshih analysinggroupdynamicsofadigitalgamebasedadventureeducationcourse |