Analysing Group Dynamics of a Digital Game-based Adventure Education Course
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed...
Main Authors: | Chang-Hsin Lin, Ju-Ling Shih |
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Format: | Article |
Language: | English |
Published: |
International Forum of Educational Technology & Society
2018-10-01
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Series: | Educational Technology & Society |
Subjects: | |
Online Access: | https://www.j-ets.net/collection/published-issues/21_4#h.maxi5oyu16zo |
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