The Virtual Rebirth of Paganism
This article begins by examining how two very popular massively multiplayer onlinegames, Dark Age of Camelot (Mythic Entertainment, US 2001) and Age of Conan(Funcom, NO 2008), manage complex social and cultural structures. Both combinereal history with legends, the first including the Norse pantheon...
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Format: | Article |
Language: | English |
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Karl Franzens Universität Graz
2023-05-01
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Series: | Journal for Religion, Film and Media |
Subjects: | |
Online Access: | https://resolver.obvsg.at/urn:nbn:at:at-ubg:4-42452 |