Real-Time Motion Adaptation with Spatial Perception for an Augmented Reality Character

Virtual characters are now widely used in games, computer-generated (CG) movies, virtual reality (VR), and communication media. The continued technological innovations in motion capture mean that a more natural representation of a three-dimensional character’s motion should be achievable. Many resea...

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Bibliographic Details
Main Authors: Daehwan Kim, Hyunsic Chae, Yongwan Kim, Jinsung Choi, Ki-Hong Kim, Dongsik Jo
Format: Article
Language:English
Published: MDPI AG 2024-01-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/14/2/650