Real-Time Motion Adaptation with Spatial Perception for an Augmented Reality Character
Virtual characters are now widely used in games, computer-generated (CG) movies, virtual reality (VR), and communication media. The continued technological innovations in motion capture mean that a more natural representation of a three-dimensional character’s motion should be achievable. Many resea...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2024-01-01
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Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/14/2/650 |