A binocular parallel rendering method for VR globes

The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D scenes. However, this special rendering mechanism also requires that the 3D scene is continuously drawn twice within one frame, which significant...

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Bibliographic Details
Main Authors: Wumeng Huang, Jing Chen, Mengyun Zhou
Format: Article
Language:English
Published: Taylor & Francis Group 2020-09-01
Series:International Journal of Digital Earth
Subjects:
Online Access:http://dx.doi.org/10.1080/17538947.2019.1620883