A binocular parallel rendering method for VR globes
The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D scenes. However, this special rendering mechanism also requires that the 3D scene is continuously drawn twice within one frame, which significant...
Main Authors: | Wumeng Huang, Jing Chen, Mengyun Zhou |
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Format: | Article |
Language: | English |
Published: |
Taylor & Francis Group
2020-09-01
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Series: | International Journal of Digital Earth |
Subjects: | |
Online Access: | http://dx.doi.org/10.1080/17538947.2019.1620883 |
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