Using Technology-Mediated Board Game on Young Learners

Background: The use of games and technology for educational purposes can be an appropriate method of enhancing learning performance. Therefore, this study presents a technology-mediated board game and its related course to engage young learners in Indonesia for learning English vocabulary. The st...

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Bibliographic Details
Main Authors: Niluh Putu Puri Palupi Sukenasa, Ju-Ling Shih, Herman Dwi Surjono
Format: Article
Language:English
Published: Widya Gama Mahakam Samarinda University 2020-10-01
Series:Script Journal
Online Access:https://jurnal.fkip-uwgm.ac.id/index.php/Script/article/view/507