Online Gaming and the Social Construction of Virtual Victimization

Online computer gaming is becoming an increasingly popular leisure activity as well as a growing context for social networking and social interaction in general. Drawing from a cyber-ethnography conducted in one such online game, I analyze the process by which the notion of victimization is socially...

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Bibliographic Details
Main Author: Steven Downing
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-11-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6049