Online Gaming and the Social Construction of Virtual Victimization
Online computer gaming is becoming an increasingly popular leisure activity as well as a growing context for social networking and social interaction in general. Drawing from a cyber-ethnography conducted in one such online game, I analyze the process by which the notion of victimization is socially...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2010-11-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6049 |