What Perception Do Students Have About the Gamification Elements?

The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after wh...

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Bibliographic Details
Main Authors: Miguel Garcia-Iruela, Raquel Hijon-Neira
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9146122/