What Perception Do Students Have About the Gamification Elements?
The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after wh...
Main Authors: | , |
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Format: | Article |
Language: | English |
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IEEE
2020-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9146122/ |
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author | Miguel Garcia-Iruela Raquel Hijon-Neira |
author_facet | Miguel Garcia-Iruela Raquel Hijon-Neira |
author_sort | Miguel Garcia-Iruela |
collection | DOAJ |
description | The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after which students were asked to answer a survey about the gamified elements of the course in which they participated. In the three experiences, Feedback, levels, points and missions stand out as the best valued, despite the fact that, for example, “time limit” were little valued by the students, it can be useful in the design of a gamified experience, but its use must be well regulated to avoid possible negative aspects and favor a good experience for the student. On the other hand, though badges were also been well valued by students in the longest experiences, in the shortest experience, it was one of the worst rated elements. Finally, the elements that students liked the least of all those analyzed, were the leaderboard and the blocked content. |
first_indexed | 2024-04-12T23:12:28Z |
format | Article |
id | doaj.art-2d2af1113e00464a9d54b2dea7da5c4f |
institution | Directory Open Access Journal |
issn | 2169-3536 |
language | English |
last_indexed | 2024-04-12T23:12:28Z |
publishDate | 2020-01-01 |
publisher | IEEE |
record_format | Article |
series | IEEE Access |
spelling | doaj.art-2d2af1113e00464a9d54b2dea7da5c4f2022-12-22T03:12:46ZengIEEEIEEE Access2169-35362020-01-01813438613439210.1109/ACCESS.2020.30112229146122What Perception Do Students Have About the Gamification Elements?Miguel Garcia-Iruela0https://orcid.org/0000-0003-2383-6401Raquel Hijon-Neira1https://orcid.org/0000-0003-3833-4228Computer Science Department, Universidad Rey Juan Carlos, Madrid, SpainComputer Science Department, Universidad Rey Juan Carlos, Madrid, SpainThe use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after which students were asked to answer a survey about the gamified elements of the course in which they participated. In the three experiences, Feedback, levels, points and missions stand out as the best valued, despite the fact that, for example, “time limit” were little valued by the students, it can be useful in the design of a gamified experience, but its use must be well regulated to avoid possible negative aspects and favor a good experience for the student. On the other hand, though badges were also been well valued by students in the longest experiences, in the shortest experience, it was one of the worst rated elements. Finally, the elements that students liked the least of all those analyzed, were the leaderboard and the blocked content.https://ieeexplore.ieee.org/document/9146122/Gamificationgamification elementshigher education |
spellingShingle | Miguel Garcia-Iruela Raquel Hijon-Neira What Perception Do Students Have About the Gamification Elements? IEEE Access Gamification gamification elements higher education |
title | What Perception Do Students Have About the Gamification Elements? |
title_full | What Perception Do Students Have About the Gamification Elements? |
title_fullStr | What Perception Do Students Have About the Gamification Elements? |
title_full_unstemmed | What Perception Do Students Have About the Gamification Elements? |
title_short | What Perception Do Students Have About the Gamification Elements? |
title_sort | what perception do students have about the gamification elements |
topic | Gamification gamification elements higher education |
url | https://ieeexplore.ieee.org/document/9146122/ |
work_keys_str_mv | AT miguelgarciairuela whatperceptiondostudentshaveaboutthegamificationelements AT raquelhijonneira whatperceptiondostudentshaveaboutthegamificationelements |