What Perception Do Students Have About the Gamification Elements?

The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after wh...

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Main Authors: Miguel Garcia-Iruela, Raquel Hijon-Neira
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9146122/
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author Miguel Garcia-Iruela
Raquel Hijon-Neira
author_facet Miguel Garcia-Iruela
Raquel Hijon-Neira
author_sort Miguel Garcia-Iruela
collection DOAJ
description The use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after which students were asked to answer a survey about the gamified elements of the course in which they participated. In the three experiences, Feedback, levels, points and missions stand out as the best valued, despite the fact that, for example, “time limit” were little valued by the students, it can be useful in the design of a gamified experience, but its use must be well regulated to avoid possible negative aspects and favor a good experience for the student. On the other hand, though badges were also been well valued by students in the longest experiences, in the shortest experience, it was one of the worst rated elements. Finally, the elements that students liked the least of all those analyzed, were the leaderboard and the blocked content.
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spelling doaj.art-2d2af1113e00464a9d54b2dea7da5c4f2022-12-22T03:12:46ZengIEEEIEEE Access2169-35362020-01-01813438613439210.1109/ACCESS.2020.30112229146122What Perception Do Students Have About the Gamification Elements?Miguel Garcia-Iruela0https://orcid.org/0000-0003-2383-6401Raquel Hijon-Neira1https://orcid.org/0000-0003-3833-4228Computer Science Department, Universidad Rey Juan Carlos, Madrid, SpainComputer Science Department, Universidad Rey Juan Carlos, Madrid, SpainThe use of the mechanics and elements of games in non-ludic environments (Gamification) has increased in non-ludic contexts in various areas including education. This study focused on the perception that students have of the different elements of gamification in three different experiences, after which students were asked to answer a survey about the gamified elements of the course in which they participated. In the three experiences, Feedback, levels, points and missions stand out as the best valued, despite the fact that, for example, “time limit” were little valued by the students, it can be useful in the design of a gamified experience, but its use must be well regulated to avoid possible negative aspects and favor a good experience for the student. On the other hand, though badges were also been well valued by students in the longest experiences, in the shortest experience, it was one of the worst rated elements. Finally, the elements that students liked the least of all those analyzed, were the leaderboard and the blocked content.https://ieeexplore.ieee.org/document/9146122/Gamificationgamification elementshigher education
spellingShingle Miguel Garcia-Iruela
Raquel Hijon-Neira
What Perception Do Students Have About the Gamification Elements?
IEEE Access
Gamification
gamification elements
higher education
title What Perception Do Students Have About the Gamification Elements?
title_full What Perception Do Students Have About the Gamification Elements?
title_fullStr What Perception Do Students Have About the Gamification Elements?
title_full_unstemmed What Perception Do Students Have About the Gamification Elements?
title_short What Perception Do Students Have About the Gamification Elements?
title_sort what perception do students have about the gamification elements
topic Gamification
gamification elements
higher education
url https://ieeexplore.ieee.org/document/9146122/
work_keys_str_mv AT miguelgarciairuela whatperceptiondostudentshaveaboutthegamificationelements
AT raquelhijonneira whatperceptiondostudentshaveaboutthegamificationelements