Videogame agency as a bio-costs contract
This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agen...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universidade Católica Portuguesa
2018-01-01
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Series: | Journal of Science and Technology of the Arts |
Subjects: | |
Online Access: | https://revistas.ucp.pt/index.php/jsta/article/view/7344 |