Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team

The aim of this study was to examine the relevant characteristics and motivations of 1144 international players of FIFA Ultimate Team for spending money on player packs (i.e., loot boxes). Loot boxes have been compared to gambling mechanics as they may both reinforce problematic behavior. Results sh...

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Bibliographic Details
Main Author: Jeroen S. Lemmens
Format: Article
Language:English
Published: Elsevier 2022-12-01
Series:Telematics and Informatics Reports
Online Access:http://www.sciencedirect.com/science/article/pii/S2772503022000214