Children’s Out-of-School Learning in Digital Gaming Communities
The aim of this study is to investigate children’s out-of-school learning in digital gaming communities. This was achieved by exploring girls’ participation in Minecraft communities. Data were generated through interviews, video-recorded play sessions and video-stimulated recall. Multimodal interact...
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Format: | Article |
Language: | English |
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Stockholm University Press
2021-05-01
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Series: | Designs for Learning |
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Online Access: | https://account.designsforlearning.nu/index.php/su-j-dl/article/view/164 |