Children’s Out-of-School Learning in Digital Gaming Communities

The aim of this study is to investigate children’s out-of-school learning in digital gaming communities. This was achieved by exploring girls’ participation in Minecraft communities. Data were generated through interviews, video-recorded play sessions and video-stimulated recall. Multimodal interact...

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Bibliographic Details
Main Author: Marina Wernholm
Format: Article
Language:English
Published: Stockholm University Press 2021-05-01
Series:Designs for Learning
Subjects:
Online Access:https://account.designsforlearning.nu/index.php/su-j-dl/article/view/164