On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games

Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or providing players with gameplay instructions, h...

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Bibliographic Details
Main Authors: Anthony Viennaminovich Gampell, JC Gaillard, Meg Parsons
Format: Article
Language:English
Published: SAGE Publishing 2019-10-01
Series:Methodological Innovations
Online Access:https://doi.org/10.1177/2059799119884277