Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study
BackgroundBarriers to cervical cancer screening in young adults include a lack of knowledge and negative perceptions of testing. Evidence shows that mobile technology reduces these barriers; thus, we developed a web app, Game-based Learning Avatar-navigated mobile (GLAm), to...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2023-08-01
|
Series: | JMIR Formative Research |
Online Access: | https://formative.jmir.org/2023/1/e45541 |