Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

BackgroundBarriers to cervical cancer screening in young adults include a lack of knowledge and negative perceptions of testing. Evidence shows that mobile technology reduces these barriers; thus, we developed a web app, Game-based Learning Avatar-navigated mobile (GLAm), to...

Full description

Bibliographic Details
Main Authors: Lindsey J Wanberg, Angela Kim, Rachel I Vogel, Karim Thomas Sadak, Deanna Teoh
Format: Article
Language:English
Published: JMIR Publications 2023-08-01
Series:JMIR Formative Research
Online Access:https://formative.jmir.org/2023/1/e45541