Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study
BackgroundBarriers to cervical cancer screening in young adults include a lack of knowledge and negative perceptions of testing. Evidence shows that mobile technology reduces these barriers; thus, we developed a web app, Game-based Learning Avatar-navigated mobile (GLAm), to...
Main Authors: | Lindsey J Wanberg, Angela Kim, Rachel I Vogel, Karim Thomas Sadak, Deanna Teoh |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2023-08-01
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Series: | JMIR Formative Research |
Online Access: | https://formative.jmir.org/2023/1/e45541 |
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