Place et rôle des jeux numériques dans le développement des activités narratives dans une classe de FLE
The aim of the present article is to focus on the potential of video games as a tool enabling the language teacher to transform the learning experience in the FL classroom. Apart from presenting various theoretical aspects of integrating computer-enhanced ludic techniques into language teaching, lea...
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Format: | Article |
Language: | Catalan |
Published: |
Adam Mickiewicz University
2019-06-01
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Series: | Studia Romanica Posnaniensia |
Subjects: | |
Online Access: | https://pressto.amu.edu.pl/index.php/srp/article/view/19309/19084 |