Place et rôle des jeux numériques dans le développement des activités narratives dans une classe de FLE

The aim of the present article is to focus on the potential of video games as a tool enabling the language teacher to transform the learning experience in the FL classroom. Apart from presenting various theoretical aspects of integrating computer-enhanced ludic techniques into language teaching, lea...

Full description

Bibliographic Details
Main Author: Krzysztof Kotuła
Format: Article
Language:Catalan
Published: Adam Mickiewicz University 2019-06-01
Series:Studia Romanica Posnaniensia
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/srp/article/view/19309/19084