Real-Time Lens Distortion Algorithm on an Edge Device With GPU
The lens distortion process is essential for displaying VR contents on a head-mounted display (HMD) with a distorted display surface. This paper proposes a novel lens distortion algorithm to achieve real-time performance on edge devices with an embedded GPU. We employ unified memory space to reduce...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2022-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9757191/ |