Real-Time Lens Distortion Algorithm on an Edge Device With GPU

The lens distortion process is essential for displaying VR contents on a head-mounted display (HMD) with a distorted display surface. This paper proposes a novel lens distortion algorithm to achieve real-time performance on edge devices with an embedded GPU. We employ unified memory space to reduce...

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Bibliographic Details
Main Authors: Young-Woo Kim, Hyeon-Seok Yang, Duksu Kim
Format: Article
Language:English
Published: IEEE 2022-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9757191/