Examining the Influence of Gamification on the Enjoyment, Engagement, and Motivation of Secondary School Students: A Case Study of Vevox

This paper attempts to investigate the impact of a game-based learning using an application “VEVOX” on learners’ enjoyment, engagement, and motivation. Using a quantitative method, a total of 80 participants from Secondary School completed a questionnaire on the impact of gamification approach on le...

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Bibliographic Details
Main Authors: Insaf Khoudri, Abderrafii Khoudri
Format: Article
Language:English
Published: Eyüp Yurt 2023-12-01
Series:International Journal of Current Educational Studies
Subjects:
Online Access:https://ijces.net/index.php/ijces/article/view/77