Digital gaming for evolutionary biology learning: The case study of parasite race, an augmented reality location-based game
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
LUMA Centre Finland
2016-06-01
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Series: | LUMAT |
Subjects: | |
Online Access: | https://journals.helsinki.fi/lumat/article/view/1288 |