Digital gaming for evolutionary biology learning: The case study of parasite race, an augmented reality location-based game

Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for...

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Bibliographic Details
Main Authors: Tuomas Aivelo, Anna Uitto
Format: Article
Language:English
Published: LUMA Centre Finland 2016-06-01
Series:LUMAT
Subjects:
Online Access:https://journals.helsinki.fi/lumat/article/view/1288