Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
Background: Extensive research shows that virtual reality (VR) enhances motor learning and has advantages in balance and gait rehabilitation of neurological patients. There is still uncertainty, however, as for the practicality and efficacy of VR in long-term clinical routine. The objective of this...
Main Authors: | Desiderio Cano Porras, Hadar Sharon, Rivka Inzelberg, Yitzhak Ziv-Ner, Gabriel Zeilig, Meir Plotnik |
---|---|
Format: | Article |
Language: | English |
Published: |
SAGE Publishing
2019-08-01
|
Series: | Therapeutic Advances in Chronic Disease |
Online Access: | https://doi.org/10.1177/2040622319868379 |
Similar Items
-
Seeing Gravity: Gait Adaptations to Visual and Physical Inclines – A Virtual Reality Study
by: Desiderio Cano Porras, et al.
Published: (2020-01-01) -
Gait Speed Modulations Are Proportional to Grades of Virtual Visual Slopes—A Virtual Reality Study
by: Amit Benady, et al.
Published: (2021-08-01) -
Patterns of whole-body muscle activations following vertical perturbations during standing and walking
by: Desiderio Cano Porras, et al.
Published: (2021-05-01) -
Vision Affects Gait Speed but not Patterns of Muscle Activation During Inclined Walking—A Virtual Reality Study
by: Amit Benady, et al.
Published: (2021-04-01) -
Coupling Between Leg Muscle Activation and EEG During Normal Walking, Intentional Stops, and Freezing of Gait in Parkinson's Disease
by: Moritz Günther, et al.
Published: (2019-07-01)