Individual differences in motives, preferences, and pathology in video games: The gaming attitudes, motives, and experiences scales (GAMES)

A new measure of individual habits and preferences in video game use is developed in order to better study the risk factors of pathological game use (i.e., excessively frequent or prolonged use, sometimes called game addiction). This measure was distributed to internet message boards for game enthu...

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Bibliographic Details
Main Authors: Joseph eHilgard, Christopher R Engelhardt, Bruce D Bartholow
Format: Article
Language:English
Published: Frontiers Media S.A. 2013-09-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00608/full