On Using Machinima as “Found” in Animation Production

Machinima is a relatively new animation production technique that has become popular among independent animators. It is also used by installation artists to create installation artefacts in a digital space. As a form of remix and fandom culture, machinima can be appropriated for the production of re...

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Main Author: Jifeng Huang
Format: Article
Language:English
Published: The International Academic Forum 2016-06-01
Series:IAFOR Journal of Media, Communication & Film
Subjects:
Online Access:https://iafor.org/journal/iafor-journal-of-media-communication-and-film/volume-3-issue-1/article-4/
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author Jifeng Huang
author_facet Jifeng Huang
author_sort Jifeng Huang
collection DOAJ
description Machinima is a relatively new animation production technique that has become popular among independent animators. It is also used by installation artists to create installation artefacts in a digital space. As a form of remix and fandom culture, machinima can be appropriated for the production of readymade and found arts. However, its exact contribution to this art form has not been clearly defined, as the knowledge generated within the machinima community is usually fragmented, incomplete and poorly documented. This article examines machinima production practices and installation art with the aim of determining how machinima components can be considered as “found art” within an animation. The outcome will be of interest to both animators and installation artists who want to use machinima in their works. It also provides a lens for further study of machinima and digital installations that use videogames.
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spelling doaj.art-39530a1e19654e9498b9fe536e206e032022-12-22T00:17:26ZengThe International Academic ForumIAFOR Journal of Media, Communication & Film2187-06672187-06672016-06-0131365210.22492/ijmcf.3.1.04On Using Machinima as “Found” in Animation ProductionJifeng Huang0Royal Melbourne Institute of Technology, AustraliaMachinima is a relatively new animation production technique that has become popular among independent animators. It is also used by installation artists to create installation artefacts in a digital space. As a form of remix and fandom culture, machinima can be appropriated for the production of readymade and found arts. However, its exact contribution to this art form has not been clearly defined, as the knowledge generated within the machinima community is usually fragmented, incomplete and poorly documented. This article examines machinima production practices and installation art with the aim of determining how machinima components can be considered as “found art” within an animation. The outcome will be of interest to both animators and installation artists who want to use machinima in their works. It also provides a lens for further study of machinima and digital installations that use videogames.https://iafor.org/journal/iafor-journal-of-media-communication-and-film/volume-3-issue-1/article-4/found worksinstallation artmachinima
spellingShingle Jifeng Huang
On Using Machinima as “Found” in Animation Production
IAFOR Journal of Media, Communication & Film
found works
installation art
machinima
title On Using Machinima as “Found” in Animation Production
title_full On Using Machinima as “Found” in Animation Production
title_fullStr On Using Machinima as “Found” in Animation Production
title_full_unstemmed On Using Machinima as “Found” in Animation Production
title_short On Using Machinima as “Found” in Animation Production
title_sort on using machinima as found in animation production
topic found works
installation art
machinima
url https://iafor.org/journal/iafor-journal-of-media-communication-and-film/volume-3-issue-1/article-4/
work_keys_str_mv AT jifenghuang onusingmachinimaasfoundinanimationproduction