Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server

Online multiplayer games require internet networks to play with opposing players more exciting because multiple players can fight each other. The game experiences lag, which is expressed as the quality of experience (QoE), is one of the most common problems for online multiplayer games, causing the...

Täydet tiedot

Bibliografiset tiedot
Päätekijät: Gabe Dimas Wicaksana, Maman Abdurohman, Aji Gautama Putrada
Aineistotyyppi: Artikkeli
Kieli:English
Julkaistu: Diponegoro University 2020-01-01
Sarja:Jurnal Teknologi dan Sistem Komputer
Aiheet:
Linkit:https://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/13379