"Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic

This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of Gothic themes and conventions, utilising unusual narrative techniques and gameplay mechanics which offer the player a means by which they might experience a Gothic narrative in ways that the traditiona...

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Main Author: Oliver Langmead
Format: Article
Language:English
Published: University of Glasgow 2017-06-01
Series:Press Start
Subjects:
Online Access:https://press-start.gla.ac.uk/index.php/press-start/article/view/76
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author Oliver Langmead
author_facet Oliver Langmead
author_sort Oliver Langmead
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description This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of Gothic themes and conventions, utilising unusual narrative techniques and gameplay mechanics which offer the player a means by which they might experience a Gothic narrative in ways that the traditional novel format does not allow for. It will argue that Bloodborne showcases the genre's potential new frontier: converting conventions into interesting new gameplay mechanics, and letting the player experience the genre through player-led narrative and agency.
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spelling doaj.art-3a6632db4c154da59759487c44fa626e2022-12-21T21:49:42ZengUniversity of GlasgowPress Start2055-81982017-06-0141"Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the GothicOliver Langmead0The University of GlasgowThis article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of Gothic themes and conventions, utilising unusual narrative techniques and gameplay mechanics which offer the player a means by which they might experience a Gothic narrative in ways that the traditional novel format does not allow for. It will argue that Bloodborne showcases the genre's potential new frontier: converting conventions into interesting new gameplay mechanics, and letting the player experience the genre through player-led narrative and agency.https://press-start.gla.ac.uk/index.php/press-start/article/view/76The GothicThe WeirdGenreGame Mechanics
spellingShingle Oliver Langmead
"Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic
Press Start
The Gothic
The Weird
Genre
Game Mechanics
title "Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic
title_full "Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic
title_fullStr "Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic
title_full_unstemmed "Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic
title_short "Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic
title_sort grant us eyes grant us eyes plant eyes on our brains to cleanse our beastly idiocy fromsoftware s bloodborne and the new frontier of the gothic
topic The Gothic
The Weird
Genre
Game Mechanics
url https://press-start.gla.ac.uk/index.php/press-start/article/view/76
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