Collaborative virtual gaming worlds in higher education
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Association for Learning Technology
2008-12-01
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Series: | Research in Learning Technology |
Subjects: | |
Online Access: | http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10900 |