Collaborative virtual gaming worlds in higher education

There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds...

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Bibliographic Details
Main Authors: Nicola Whitton, Paul Hollins
Format: Article
Language:English
Published: Association for Learning Technology 2008-12-01
Series:Research in Learning Technology
Subjects:
Online Access:http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10900