Phantom Affordances in Video Games

In this paper, I am looking for the common ground to judge video game’s formal qualities, such as its interface, the rule system and game goals, which would include and explain both intentionally and unintentionally subversive games labeled as ‘bad’ and ‘not games’. I start with two cases of games t...

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Bibliographic Details
Main Author: Alesja S. Serada
Format: Article
Language:English
Published: Limited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science” 2019-12-01
Series:Галактика медиа: журнал медиа исследований
Subjects:
Online Access:https://galacticamedia.com/index.php/gmd/article/view/72