Examining immersion in a game-based experiment to study extreme behavior

This paper investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experie...

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Bibliographic Details
Main Authors: Rudy Boonekamp, Tamar Schaap, Helma van den Berg
Format: Article
Language:English
Published: Serious Games Society 2022-03-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/453