Digital Culture and Physical Education: questioning the inclusion of Exergames in the curriculum

Games are known to be used in education, as teaching tools, because they can facilitate cognitive learning. Several areas such as Mathematics, Geography, History, Chemistry and Biology use this technology in reason of its illustrative potential on the content to be worked, something that many games...

Full description

Bibliographic Details
Main Authors: César Augusto Otero Vaghetti, Karina Longone Vieira, Silvia Silva da Costa Botelho
Format: Article
Language:Portuguese
Published: Universidade Estadual Paulista Júlio de Mesquita Filho 2016-04-01
Series:Educação: Teoria e Prática
Subjects:
Online Access:http://www.periodicos.rc.biblioteca.unesp.br/index.php/educacao/article/view/7997