Motion Prediction and Pre-Rendering at the Edge to Enable Ultra-Low Latency Mobile 6DoF Experiences
As virtual reality (VR) applications become popular, the desire to enable high-quality, lightweight, and mobile VR can potentially be achieved by performing the VR rendering and encoding computations at the edge and streaming the rendered video to the VR glasses. However, if the rendering has to be...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2020-01-01
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Series: | IEEE Open Journal of the Communications Society |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9234536/ |