Viewing Gamification Design Limitations and Weaknesses through a Pandemic Lens

Design challenges and limitations of gamification were examined using the COVID-19 pandemic as a lens. Online or remote environments were also examined. These environments highlight the literature gap in evidence-based design recommendations and studies that isolate gamification from other pedagogic...

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Bibliographic Details
Main Author: Gene Klein
Format: Article
Language:English
Published: MDPI AG 2021-11-01
Series:Societies
Subjects:
Online Access:https://www.mdpi.com/2075-4698/11/4/137