Viewing Gamification Design Limitations and Weaknesses through a Pandemic Lens
Design challenges and limitations of gamification were examined using the COVID-19 pandemic as a lens. Online or remote environments were also examined. These environments highlight the literature gap in evidence-based design recommendations and studies that isolate gamification from other pedagogic...
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Format: | Article |
Language: | English |
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MDPI AG
2021-11-01
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Series: | Societies |
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Online Access: | https://www.mdpi.com/2075-4698/11/4/137 |