Exploring the Educational Effectiveness of Culturally-enhanced Serious Game in Education
The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course. To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi- Experimental res...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
EDP Sciences
2017-01-01
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Series: | SHS Web of Conferences |
Online Access: | https://doi.org/10.1051/shsconf/20173300007 |