Skip to content
VuFind
    • English
    • Deutsch
    • Español
    • Français
    • Italiano
    • 日本語
    • Nederlands
    • Português
    • Português (Brasil)
    • 中文(简体)
    • 中文(繁體)
    • Türkçe
    • עברית
    • Gaeilge
    • Cymraeg
    • Ελληνικά
    • Català
    • Euskara
    • Русский
    • Čeština
    • Suomi
    • Svenska
    • polski
    • Dansk
    • slovenščina
    • اللغة العربية
    • বাংলা
    • Galego
    • Tiếng Việt
    • Hrvatski
    • हिंदी
    • Հայերէն
    • Українська
    • Sámegiella
    • Монгол
Advanced
  • 'Pervasive Participation – New...
  • Cite this
  • Text this
  • Email this
  • Print
  • Export Record
    • Export to RefWorks
    • Export to EndNoteWeb
    • Export to EndNote
  • Permanent link
'Pervasive Participation – New Horizons for Citizen Involvement and User Experience'

'Pervasive Participation – New Horizons for Citizen Involvement and User Experience'

Bibliographic Details
Main Authors: Sarah-Kristin Thiel, Peter Fröhlich, Matthias Baldauf, Glenda Amayo Caldwell
Format: Article
Language:English
Published: ASLERD 2017-12-01
Series:Interaction Design and Architecture(s)
Online Access:http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&link=35_10_abstract&link=35preface_fs
  • Holdings
  • Description
  • Similar Items
  • Staff View

Internet

http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&link=35_10_abstract&link=35preface_fs

Similar Items

  • Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation
    by: Sarah-Kristin Thiel, et al.
    Published: (2017-12-01)
  • Pervasive information architecture : designing cross-channel user experiences /
    by: 516262 Resmini, Andrea, et al.
    Published: (c201)
  • Playing (with) Democracy: A Review of Gamified Participation Approaches
    by: Sarah-Kristin Thiel, et al.
    Published: (2016-12-01)
  • Experts’ role in procedures of citizens participation and involvement
    by: Luigi Bobbio, et al.
    Published: (2010-06-01)
  • Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal Placemaking during a Pandemic
    by: Kavita Gonsalves, et al.
    Published: (2021-06-01)

Search Options

  • Search History
  • Advanced Search

Find More

  • Browse the Catalog
  • Browse Alphabetically
  • Explore Channels
  • Course Reserves
  • New Items

Need Help?

  • Search Tips
  • Ask a Librarian
  • FAQs