Effect of a Gamification Model on a Graduate Level Occupational Therapy Course

Gamification in education refers to the immersion of game elements and game mechanics to enhance student engagement. Elements of gamification include the use of reward systems, leader boards, social activities, badges, missions, challenges, and aspects of free choice in course design. The aim of thi...

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Bibliographic Details
Main Author: Edwin Myers
Format: Article
Language:English
Published: Eastern Kentucky University 2020-07-01
Series:Journal of Occupational Therapy Education
Subjects:
Online Access:https://doi.org/10.26681/jote.2020.040306