Effect of a Gamification Model on a Graduate Level Occupational Therapy Course
Gamification in education refers to the immersion of game elements and game mechanics to enhance student engagement. Elements of gamification include the use of reward systems, leader boards, social activities, badges, missions, challenges, and aspects of free choice in course design. The aim of thi...
Main Author: | Edwin Myers |
---|---|
Format: | Article |
Language: | English |
Published: |
Eastern Kentucky University
2020-07-01
|
Series: | Journal of Occupational Therapy Education |
Subjects: | |
Online Access: | https://doi.org/10.26681/jote.2020.040306 |
Similar Items
-
Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students
by: Bang Nguyen-Viet, et al.
Published: (2023-12-01) -
The design and implementation of a gamified assessment
by: Selay Arkün Kocadere, et al.
Published: (2015-09-01) -
Gamification as a Field Landmark in Educational Research
by: Lilia Raitskaya, et al.
Published: (2019-09-01) -
Investigating effects of digital gamification-based language learning: a systematic review
by: Hossein Dehganzadeh, et al.
Published: (2020-06-01) -
Positive and Negative Impacts of Gamification on the Fitness Industry
by: Fezile Ozdamli, et al.
Published: (2023-08-01)