Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini

Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in stud...

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Bibliographic Details
Main Authors: Sudarti Sudarti, Yuniarti Yuniarti, Widia Elanti Widia
Format: Article
Language:English
Published: Universitas Muhammadiyah Metro 2024-02-01
Series:Jurnal Kajian Anak
Subjects:
Online Access:http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917