Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in stud...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universitas Muhammadiyah Metro
2024-02-01
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Series: | Jurnal Kajian Anak |
Subjects: | |
Online Access: | http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917 |