Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in stud...
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Format: | Article |
Language: | English |
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Universitas Muhammadiyah Metro
2024-02-01
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Series: | Jurnal Kajian Anak |
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Online Access: | http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917 |
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author | Sudarti Sudarti Yuniarti Yuniarti Widia Elanti Widia |
author_facet | Sudarti Sudarti Yuniarti Yuniarti Widia Elanti Widia |
author_sort | Sudarti Sudarti |
collection | DOAJ |
description |
Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in studying a learning topic by children. This study aims to develop children's creativity by applying STEAM learning. This study uses Quantitative Research Experiment Design One Group Pre-test Post-test in which the pre-test is carried out at the beginning then continued with treatment 3 times and then ends with the final step, namely the post-test which has its own activities. The application of STEAM Learning is proven to be able to develop children's creativity with the results of SPSS significant value (2-tailed) 0.000 <0.05 with statistically tested data the result is t count> t picture, then Ho "rejected" and Ha "accepted". The hypothesis in this study means that there is a significant difference between the creativity of children aged 5-6 years before / after STEAM learning is applied to class B children totaling 21 children at UMP Model Lab Kindergarten, South Pontianak.
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first_indexed | 2024-04-25T01:32:07Z |
format | Article |
id | doaj.art-40d7c47c43eb4b01b97728ec9d31b1ba |
institution | Directory Open Access Journal |
issn | 2686-5343 2715-7989 |
language | English |
last_indexed | 2024-04-25T01:32:07Z |
publishDate | 2024-02-01 |
publisher | Universitas Muhammadiyah Metro |
record_format | Article |
series | Jurnal Kajian Anak |
spelling | doaj.art-40d7c47c43eb4b01b97728ec9d31b1ba2024-03-08T11:22:01ZengUniversitas Muhammadiyah MetroJurnal Kajian Anak2686-53432715-79892024-02-0150210.24127/j-sanak.v5i02.4917Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia DiniSudarti Sudarti0Yuniarti Yuniarti1Widia Elanti Widia2Universitas Muhammadiyah PontianakUniversitas Muhammadiyah PontianakUM Pontianak Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in studying a learning topic by children. This study aims to develop children's creativity by applying STEAM learning. This study uses Quantitative Research Experiment Design One Group Pre-test Post-test in which the pre-test is carried out at the beginning then continued with treatment 3 times and then ends with the final step, namely the post-test which has its own activities. The application of STEAM Learning is proven to be able to develop children's creativity with the results of SPSS significant value (2-tailed) 0.000 <0.05 with statistically tested data the result is t count> t picture, then Ho "rejected" and Ha "accepted". The hypothesis in this study means that there is a significant difference between the creativity of children aged 5-6 years before / after STEAM learning is applied to class B children totaling 21 children at UMP Model Lab Kindergarten, South Pontianak. http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917Pembelajaran STEAMKreativitas Anak Usia Dini |
spellingShingle | Sudarti Sudarti Yuniarti Yuniarti Widia Elanti Widia Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini Jurnal Kajian Anak Pembelajaran STEAM Kreativitas Anak Usia Dini |
title | Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini |
title_full | Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini |
title_fullStr | Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini |
title_full_unstemmed | Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini |
title_short | Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini |
title_sort | penerapan pembelajaran steam dalam mengembangkan kreativitas anak usia dini |
topic | Pembelajaran STEAM Kreativitas Anak Usia Dini |
url | http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917 |
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