Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini

Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in stud...

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Main Authors: Sudarti Sudarti, Yuniarti Yuniarti, Widia Elanti Widia
Format: Article
Language:English
Published: Universitas Muhammadiyah Metro 2024-02-01
Series:Jurnal Kajian Anak
Subjects:
Online Access:http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917
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author Sudarti Sudarti
Yuniarti Yuniarti
Widia Elanti Widia
author_facet Sudarti Sudarti
Yuniarti Yuniarti
Widia Elanti Widia
author_sort Sudarti Sudarti
collection DOAJ
description Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in studying a learning topic by children. This study aims to develop children's creativity by applying STEAM learning. This study uses Quantitative Research Experiment Design One Group Pre-test Post-test in which the pre-test is carried out at the beginning then continued with treatment 3 times and then ends with the final step, namely the post-test which has its own activities. The application of STEAM Learning is proven to be able to develop children's creativity with the results of SPSS significant value (2-tailed) 0.000 <0.05 with statistically tested data the result is t count> t picture, then Ho "rejected" and Ha "accepted". The hypothesis in this study means that there is a significant difference between the creativity of children aged 5-6 years before / after STEAM learning is applied to class B children totaling 21 children at UMP Model Lab Kindergarten, South Pontianak.
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spelling doaj.art-40d7c47c43eb4b01b97728ec9d31b1ba2024-03-08T11:22:01ZengUniversitas Muhammadiyah MetroJurnal Kajian Anak2686-53432715-79892024-02-0150210.24127/j-sanak.v5i02.4917Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia DiniSudarti Sudarti0Yuniarti Yuniarti1Widia Elanti Widia2Universitas Muhammadiyah PontianakUniversitas Muhammadiyah PontianakUM Pontianak Science, Technology, Engineering, Art and Mathematics (STEAM) learning is considered as learning that can improve children's creative thinking. STEAM can be defined as a learning program design aimed at developing the ability to think critically, analytically, creatively and as a whole in studying a learning topic by children. This study aims to develop children's creativity by applying STEAM learning. This study uses Quantitative Research Experiment Design One Group Pre-test Post-test in which the pre-test is carried out at the beginning then continued with treatment 3 times and then ends with the final step, namely the post-test which has its own activities. The application of STEAM Learning is proven to be able to develop children's creativity with the results of SPSS significant value (2-tailed) 0.000 <0.05 with statistically tested data the result is t count> t picture, then Ho "rejected" and Ha "accepted". The hypothesis in this study means that there is a significant difference between the creativity of children aged 5-6 years before / after STEAM learning is applied to class B children totaling 21 children at UMP Model Lab Kindergarten, South Pontianak. http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917Pembelajaran STEAMKreativitas Anak Usia Dini
spellingShingle Sudarti Sudarti
Yuniarti Yuniarti
Widia Elanti Widia
Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
Jurnal Kajian Anak
Pembelajaran STEAM
Kreativitas Anak Usia Dini
title Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
title_full Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
title_fullStr Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
title_full_unstemmed Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
title_short Penerapan Pembelajaran STEAM Dalam Mengembangkan Kreativitas Anak Usia Dini
title_sort penerapan pembelajaran steam dalam mengembangkan kreativitas anak usia dini
topic Pembelajaran STEAM
Kreativitas Anak Usia Dini
url http://scholar.ummetro.ac.id/index.php/sanak/article/view/4917
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AT yuniartiyuniarti penerapanpembelajaransteamdalammengembangkankreativitasanakusiadini
AT widiaelantiwidia penerapanpembelajaransteamdalammengembangkankreativitasanakusiadini