Gamification of Learning and Teaching in Schools – A Critical Stance

The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. Gamification’s aim is to change learning for the better by making use of the motivating effects of (digital) games and elements typical of games, like experience points, levelli...

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Bibliographic Details
Main Author: Marc Fabian Buck
Format: Article
Language:English
Published: Inland Norway University of Applied Sciences 2017-01-01
Series:Seminar.net
Subjects:
Online Access:https://journals.hioa.no/index.php/seminar/article/view/2325