Gamification of Learning and Teaching in Schools – A Critical Stance
The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. Gamification’s aim is to change learning for the better by making use of the motivating effects of (digital) games and elements typical of games, like experience points, levelli...
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Format: | Article |
Language: | English |
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Inland Norway University of Applied Sciences
2017-01-01
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Series: | Seminar.net |
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Online Access: | https://journals.hioa.no/index.php/seminar/article/view/2325 |