TeamBridge 2.0: an extensible and non-invasive middleware for control and adapting games for motor rehabilitation

This work present the TeamBridge 2.0, a middleware able to perform the communication between digital games and hardware devices, like joysticks, mice and cameras (both rgbd and monocular). That communication does not require any modification to the game source code, allowing an old game to be adapt...

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Bibliographic Details
Main Authors: Rummenigge Dantas, Alan K. S. Alves, Andre V. dos Santos
Format: Article
Language:English
Published: Brazilian Computer Society 2024-01-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/3516