A cache-friendly sampling strategy for texture-based volume rendering on GPU
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily on the performance of the texture cache. However, most existing texture-based volume rendering methods blindly map computational resources to texture memory and result in incoherent memory access patte...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Elsevier
2017-06-01
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Series: | Visual Informatics |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2468502X1730027X |