Speech Acts in Post-Apocalyptic Games: The Last of Us (2014)
Among everything else post-apocalyptic video games have come to stand for, notions of in-group versus out-group communication are paramount. The Last of Us (2014, Naughty Dog/Sony Computer Entertainment) is a case in point. I look into the game’s use of subtitles and didactic texts in order to find...
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Format: | Article |
Language: | English |
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Stefan cel Mare University of Suceava
2017-08-01
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Series: | Messages, Sages and Ages |
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Online Access: | http://www.degruyter.com/view/j/msas.2017.4.issue-1/msas-2017-0004/msas-2017-0004.xml?format=INT |