The Effect of Gamified Flipped Classroom on the Improvement of Vocabulary Learning of Iranian Pre-Intermediate EFL Learners

The current study aimed to improve vocabulary learning by using gamification in the flipped classroom context. To this end, all of the study’s population comprised high school learners at two high schools in Roodan, a city in Hormozgan, Iran. The participants were divided into three classes, class A...

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Bibliographic Details
Main Authors: Farhad Fahandezh, Asieyeh Mohammadi
Format: Article
Language:English
Published: English Education Department, Faculty of Education and Teacher Training, Universitas Islam Negeri Walisongo Semarang 2021-10-01
Series:Vision: Journal for Language and Foreign Language Learning
Subjects:
Online Access:https://journal.walisongo.ac.id/index.php/vision/article/view/8577