Gamification tailored for novelty effect in distance learning during COVID-19

The pandemic led to an increase of online teaching tools use. One such tool, which might have helped students to stay engaged despite the distance, is gamification. However, gamification is often criticized due to a novelty effect. Yet, others state novelty is a natural part of gamification. Therefo...

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Bibliographic Details
Main Authors: Tomas Kratochvil, Martin Vaculik, Martin Macak
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-02-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2023.1051227/full