ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing

The Wellbeing Game uses game design elements to promote wellbeing. Players document their daily activities in the game and categorize them to one or more of five wellbeing-related factors. The users join teams and can create team events to work together and improve their wellbeing status. The presen...

Full description

Bibliographic Details
Main Authors: Daniel Tolks, Michael Sailer, Kevin Dadaczynski, Claudia Lampert, Julia Huberty, Peter Paulus, David Horstmann
Format: Article
Language:English
Published: MDPI AG 2019-02-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/10/2/58