ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing
The Wellbeing Game uses game design elements to promote wellbeing. Players document their daily activities in the game and categorize them to one or more of five wellbeing-related factors. The users join teams and can create team events to work together and improve their wellbeing status. The presen...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2019-02-01
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Series: | Information |
Subjects: | |
Online Access: | https://www.mdpi.com/2078-2489/10/2/58 |