Exploring Self-Regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design

This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne’s model of self-regulation (Winne, 2001) guided the study. Main assumption of this study was that expert video game players used mor...

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Bibliographic Details
Main Authors: Meryem YILMAZ SOYLU, Roger H. Bruning
Format: Article
Language:English
Published: Frontiers Media S.A. 2016-09-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2016.01441/full