Designing a VR game for public speaking based on speakers features: a case study
Abstract Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience- affects a very important part of the population. This work arises from the n...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-11-01
|
Series: | Smart Learning Environments |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s40561-019-0094-1 |